Crafting “The” Soft Pebble
The origin of the name “Soft Pebble” is unknown. Several myths and legends have grown up in the midst of ongoing speculation.
What is true is that an original soft pebble still exists, and this is the story of its digitisation…
Twin Classics
The client, TwinClassics, approached Soft Pebble to develop a prototype application that would present a 3D visualisation of a digital twin of a 3D scanned classic car. The application needed to allow a user to navigate around the vehicle and crucially, provide the user with an ‘exploded’ view of the vehicle’s component parts.
A short movie of the 3D interactive application developed by Soft Pebble can be viewed in this LinkedIn post:
Soft Pebble Invaders
As an exercise and for a bit of fun, in little over a week, I recreated the core elements of the classic arcade game Space Invaders. It has a few little twists of my own and was developed using Unity and built to WebGL.
Play it online here.
Lorenz Attractor Simulation
This mini-project was a bit of fun developed in conjunction with initial work in developing a Soft Pebble ‘Simulation Architecture’. The simulation architecture exists as a C++ DLL and allows simulation clocks to be created and ticked. Each simulation clock can have associated simulation systems which, in turn, can have associated simulation models.
The Soft Pebble C++ ‘Simulation Architecture’ includes a test simulator in the form of the Lorenz Attractor. This is initialised and controlled from Unity C# scripts. The Unity Universal Render Pipeline has been used, built out to WebGL, and embedded here.
Unity HDRP Tests
Unity’s HDRP can produce some beautiful looking scenes and visual effects.
This was a quick investigation into some of its features and capabilities…
Other Projects and Experience
Check out other projects and experience, undertaken prior to the creation of Soft Pebble, here.
More coming soon…